Privacy PolicyLabyrinth: Night Hunt · Last updated: October 18, 2026
This policy explains how Labyrinth: Night Hunt ("the Game"), developed by CodeCraftopia ("we"), handles information. In short: we only keep the game account data the Game needs to work; we never ask for an email address, phone number or real name. Ads are provided by Google AdMob, which processes some device data as described below.
Game account
The first time you play online, the Game automatically creates a game account for you on our server. No email address, phone number, real name or password is asked for. The account holds:
- A random player number, a friend code and your nickname
- Your character's look (element, costume, hat), so your friends see you in their menu
- Your game statistics (matches, wins, kills, deaths, bosses, arena) and your Labyrinth Rating
- Your friend list, friend requests, team invites and recently met players
- Your online status (in menu, in lobby, in match; last seen)
- Your end-of-season tier rewards and gifts granted to your account
- The list of players you have blocked
- If you link your account to Game Center, your Game Center player ID (see below)
Your friends and other players viewing the leaderboard can see your nickname, tier and statistics. You can delete your account at any time in the Game via Profile → HESABI SİL (delete account); all of this data is removed from our server immediately.
Stored only on your device
- Settings (sound, camera, graphics) and your chosen element
- Your game account key (your account can only be used from this device)
- Achievements, cosmetics, gold and gems
- The names of players you have muted on this device
- A random reconnect key, so you can return to your character if your connection drops during a match
This data never leaves your device except as described below, and it is deleted when you uninstall the Game.
When you play online
- Your device connects to our game server (gameapi.codecraftopia.com). Like any internet service, the server necessarily sees your IP address to send game data back to you. We do not store IP addresses.
- For PLAY and WI-FI ROOM, your device sends the game version to our matchmaking service. For WI-FI ROOM it also sends a short one-way digest of your local network (not the network address itself); the service combines it with your IP address to put players on the same Wi-Fi into the same room. This is kept in memory only while the room is open and is not stored.
- Your player name, team, element, cosmetics and reconnect key are sent to the server so other players in your match can see you.
- Match data (positions, health, items) exists only in memory during the match and is discarded when the match ends.
- Chat messages are filtered for offensive words, delivered to the players in your match and not stored. When you REPORT a message, that message, the reported player's name and your player number are stored on our server for review and deleted within 90 days after the review.
- When few players are online, empty slots in public matches may be filled by AI players (bots) running on our server; you can turn this off with "BOTLA DOLDUR" (fill with bots) on the PLAY button.
- Technical server logs (player names, match events) are kept for up to 30 days to fix bugs, then deleted.
Advertising
The Game shows full-screen ads when a match starts and when your character dies, and an optional rewarded ad after a match. Players who buy the No Ads Pack do not see full-screen ads. Ads are served by Google AdMob, which processes the device advertising identifier, approximate location derived from the IP address, ad interactions and app/device information under Google's Privacy Policy.
- In the EEA, the UK and Switzerland you are asked for consent before ads are shown. You can change your choice any time with the GİZLİLİK (Privacy) button in Settings.
- On iOS the Game does not request App Tracking Transparency permission, so your advertising identifier (IDFA) is not shared.
- We do not use any analytics or tracking tools of our own.
Team voice chat
The microphone is used only if you switch it on in the game; your device asks for permission the first time. Your voice is compressed and relayed in real time through our game server only to your teammates. It is never recorded, stored, listened to or analysed. You can mute any teammate, mute all incoming voice, or turn your microphone off at any time.
Game Center (iOS)
On iOS the Game links your game account to Game Center so you don't lose it when you change phones. For this, the team player ID provided by Apple (a random ID specific to this game) and Apple's identity verification signature are sent to our server. We verify the signature with Apple's public key and store only this ID, to match it to your game account. We never receive your Game Center name, email address or friend list. The link is deleted when you delete your account.
Reporting and blocking
Tap a chat message to MUTE or REPORT the player; you can also report and BLOCK a player from their profile. A blocked player cannot send you friend requests or team invites, and their chat messages and voice do not reach you. We review reports and, where needed, rename the player or close their account.
In-app purchases
Payments are handled by Apple (App Store) or Google (Google Play); we never see your card details. Your device stores which items you own (culture sets, gems, No Ads Pack) and the store's transaction number, so an item is never delivered twice. Purchases can be restored with your store account.
To show the culture sets of your country first, the Game reads the country of your store account or device. This stays on your device.
Children
The Game is not directed at children under 13 and we do not knowingly collect personal data from them. Chat is filtered, and players can mute, report and block others.
Sharing
We do not sell personal data. Our game server is hosted by our own infrastructure provider and is used only to run matches. Advertising and payments are handled by the providers named above.
Your rights and contact
You can delete all locally stored data by uninstalling the Game. For questions or data requests, contact us via codecraftopia.com/iletisim.
© 2026 CodeCraftopia